Tim Holter Bruckner; one of the pioneers, the begginers on the comic/fantasy sculpture field. The actual brand name for DC Direct Collectibles and the ruler of Art Farm Studio. His amazing works go from the pure and simply fantasy to the old classic comic character; just an inspiration; a hero....
Influences: Too many
to mention, but that won't stop me from having a go at it. Michelangelo was
the first sculptor whose work inspired me toward a more serious effort. From
there; Cellini, Bernini, Carpeaux, Houdon, St. Gaudens, Gilbert, LaChaise,
to name a few. I'm also greatly inspired by many of the sculptors in these
galleries, some of whom are friends. Inspiration is everywhere and in everything.
Keeping one's eyes and mind open, keeps the work interesting and keeps one
interested in the work.
Companies: The Hamilton
Group, Enesco, Mattel, Hasbor, Kenner, Max factor, The Stansbury Group, Hallmark,
Henson, Applause, Dakin, Racing Champions, American Greeting, Danbury Mint,
Franklin Mint, Ashton Drake, ProModeler, Diamond Select, MBI, Geometric, Toybiz
are the ones I can remember. I'm currently under contract to DC Direct.
Expectations: To be honest,
I don't really give it much thought. I don't expect anything from it. I hope
to get better. I hope to be able to make my hands do what I see in my mind's
eye. I hope to be able to achieve a skill level like that of a fine musician,
wherein there's nothing to impede translation or interpretation. I hope to
do honest work and always be mindful of those that spend their hard earned
money on something I've created.
Advice to new sculptors or amateurs sculptors:
Two different things; being a sculptor and being in
the business of sculpture. My advice to any sculptor is, steal from really
good dead guys. There's almost isn't a compositional, anatomical or technical
problem you'll face that hasn't already been solved, with some degree of brilliance,
by a sculptor whose genius is, at every turn, humbling.
As far as being a sculptor in the business of sculpture, it would take paragraphs
to outline what's expected. I think I've made virtually every mistake a free-lancer
can make. There's something to be said for having been in the business as
long as I have in that most of my transgressions are either forgotten or forgiven.
But I'll offer a few things for consideration. Be honest in your work habits
and your business dealings. Your are, for the most part, hands for hire, consequently,
your first obligation is to your client and your client's needs. Save your
ego for your own personal work. Be on time and on budget. If you find a job
is getting away from you, let your art director know. Never take a job that
doesn't interest you. Having said that, there are many times when you won't
have the luxury to pick and choose. Its then that you have to find something
of interest or something challenging in the job. And there's always something
you can learn, regardless of the subject matter. Learn when you're done. And
never let the things you see wrong with a job be the same things your art
director sees. Be generous with your time and experience.
Other: A man walks into
a bar with a dog...

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(click logo to see his works)
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Name:
Tim Holter Bruckner
Birth date: October 15,
1950
Studio name: The Art Farm,
Inc.
Headquarters location: Somewhere
behind a big gopher mound, to the right of that scrub oak, just down the road
from where you think it is, in rural Wisconsin. USA.
Experience: A little
over thirty-five years. There were some detours along the way. I'm sure its
a blessing I can't recall them all; the enthusiasm of youth and the fog of
middle age. But, for the most part, I've been sculpting since I was seven
and got my first paying job as a sculptor at eighteen carving African wildlife
for a jeweler in Beverly Hills, CA.
Material preferences: I'm
a wax man. I've dabbled in other materials but wax does everything I need
it to do and them some. The formula I use is a bastardization of the one offered
by Cellini in his treatise on Goldsmithing.
Sculpture’s size:
I suppose my preference is borne out of the jobs I do. Most of my work ranges
from 2" to 14" with a majority falling into the 6" to 9"
range. I enjoy working small but hope to try my hand at some larger scale
pieces in the not too distant future. I once sculpted a 13 foot alligator
of the movie Joe Panther and followed that up with a 22 foot alligator for
the movie, Alligator. It sat in storage so long, the latex and urethane guts
deteriorated making it unusable as a two man midget suit. They cut the head
off and mounted it on a Volkswagen and drove it into scenes where people hurled
themselves into its gapping rubber jaws and writhed in the throes of theatrical
death.
Influences: Too many
to mention, but that won't stop me from having a go at it. Michelangelo was
the first sculptor whose work inspired me toward a more serious effort. From
there; Cellini, Bernini, Carpeaux, Houdon, St. Gaudens, Gilbert, LaChaise,
to name a few. I'm also greatly inspired by many of the sculptors in these
galleries, some of whom are friends. Inspiration is everywhere and in everything.
Keeping one's eyes and mind open, keeps the work interesting and keeps one
interested in the work.