ReelArt Studios, an upcoming company to take a closer look, doing classic comic/fantasy pieces with brand licenses from Frank Fraztta and Frank Cho among others, releasing hot babes in tight clothes and having Tony Ciprriano and Shawn Nagle as sculptors...come on, you can't go wrong...!
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and again, our projects are on
a work for hire basis. Steve West, Shawn Nagle, Tony Cipriano, Mike Petryszack,
Jason "Spyda" Adams and Joy and Tom Snyder have been our players
up to this point. I do have a list of guys/gals I'd like to bring on for specific
projects.
Licensed poducts: Frank
Frazzeta, William Stout, Bret Blevins, King Features, C3 Entertainment, AC
Comics, Frank Cho, Argosy Communications, ERB Inc... There are some other
projects which I can't name at this point.
Expectations: Is
that a loaded question? I expect to be working with a professional not only
as a sculptor but as a business person. A person who meets deadlines and can
accept constructive criticism. I expect the people I work with to be truthful
and above board in all of our business dealings. I know this may be controversial
but I like placing sculptors with jobs that motivate them to greater heights.
Most guys I talk to state that they can do anything and that's fine, but my
question is "what do you love sculpting the most, what excites you?"
Advice to new sculptors or amateurs sculptors:Work
at your craft everyday. Study the anatomy of people and animals, and by that,
I don't just mean what we visibly see. Study the muscle groups and how everything
fits together in movement and at rest. Study the way folds are formed in all
parts and types of clothing. Build your sculpts from the muscle groups up.
Don't work from the clothing or you will never have it right. Learn to draw
and know what makes one sculpture design better than another. Study your work
and the work of others from every angle.Study 2D art as much as you can and
then some more. Again I'm going to get controversial but take this to heart.
I admire works of a personal nature where a sculptor can completely be himself
in his work but so much of our type of work is based on matching the 2D artwork
of others. Know when to use your "stylism" and when to put it away.
Generally I need for a 2D artist's work to be matched. So learn to get into
the skin of the artist whose work you are using for reference. To me, in our
business, this is the greatest strength and quality that a sculptor can have...to
become anonymous and make the viewing public think they are merely looking
at the 2D artist's work in 3D. It will make you a much stronger sculptor if
you choose to work this way and the recognition will come. Lastly, my advice
would be to never give up on your dream, have fun at what you do and never
forget to take time away from your work to enjoy life and others. Again, you
will be rewarded by doing so.
Name:
Michael Hudson
Birth date: 06/01/1955
Headquarters location:
St. Petersburg, Florida, U.S.
Sculpture’s size:
My preferred scale is 1/6th. Our work thus far has ranged
from 1/9th to 1/6th scale
Hired Sculptors: While
we do tend to use the same sculptors again